Thursday, March 30, 2017

Standards and Backwards Mapping

     


M5U1A2

STANDARDS AND BACKWARDS MAPPING

LESSON TITLE: Enable 3D Mechanical Hand Project
TIME SEGMENT: Week One- Project-Based
SUBJECT: Integrated-Math/Science/Technology/Engineering
GRADE LEVEL: Middle School-California Common Core State Standards
This Standard MS-ETS1-1 was selected because I have a genuine interest in projects that assist patients that on Medicaid in Louisiana. The poor patients that can’t afford medical are given walkers and wheel chairs. A project would benefit these patients because they will be able to work and stay productive in the workforce. This would also reduce the risk of Obesity in the United States if prostheses were available at no expense or at an affordable rate.
MS-ETSI-1. Defines the criteria and constraints of a design problem with sufficient precision to:
  1. Ensure a successful solution; 
  2. Take into account relevant scientific principles;
  3. Potential impacts on people;
  4. The natural environment that may limit possible solutions.
MS-LS1-3. Use argument supported by evidence for how the body is a system of interacting subsystems composed of groups of cells.

The BIG IDEA
HOW CAN WE LEARN ABOUT PROSTHESES AND THEN CREATE A MECHANICAL DEVICE OF A CHILD BORN WITH NO  FINGERS ON ONE HAND?
MEASURABLE OBJECTIVES TO BE ADDRESSED AND ASSESSMENTS
  1. Research human limbs knowledge, and anatomy and physiology.
    Formative assessment-Vertebrate limb comparison reading summary.
  2. Understand the factors that can affect limb structure and function.
    Formative assessment-Vertebrate limb jigsaw teaching activity and assessment.
  3. Consider the history of human prosthetic use.
    Formative assessment-Chicken wing dissection lab report.
    TEACHING STRATEGIES AND ACTIVITIES
    Introduction-Presentation on:
  1. How Enable devices work and why are they being used?
  2. Introduction to vertebrae limbs.
  3. Science lab; dissection of chicken wings.
TEACHER/STUDENT INPUT
I Do It-Accurately describe the anatomy and physiology of vertebrate limbs, including the human hand.
We Do It-Whole class discussion.
You Do It-Document materials in a journal learning log.

REVIEW
At an evening community event students will share their presentations with other students, faculty and families. Each group will share an online video of “How eNable devices work, and why they are used?” They will also ensure recipients that the 3D printed and constructed device gets to the recipient.
DISCUSSION TOPICS
Class discussion on how Prostheses can help adults when they lose a limb?

MATERIALS AND RESOURCES FOR LESSON
As part of the project launch, students have a Skype conversation with a volunteer or recipient, in order to better understand the significance of the work that students are about to undertake.
Community Resources-
  1. eNABLE contacts, building guides and videos.
  2. Family presentation onsite
  3. Tech Department personnel.
  4. Chicken wing dissection kits
  5. Materials for grabber construction
  6. Materials for Enable hand construction-see guides.
  7. Human anatomy and physiology, Prostheses research and Grabber creation document.




















Monday, March 20, 2017

MOBILE LEARNING


Mobile Technology and Mobile Learning
As mobile phones, tablets, and other connected devices become more prevalent and affordable, wireless technology can dramatically improve learning and bring digital content to students. Students love mobile technology and use it regularly in their personal lives. It therefore is no surprise that young people want to employ mobile devices to make education more engaging and personalize it for their particular needs.  
Technology-rich activities can sustain high levels of student engagement and peer collaboration compared to less technology focused activities. Educators need to figure out how to harness mobile platforms for instructional purposes and employ them to boost educational learning. A majority (52 percent) of students in grades 6-12 believe that having access to a tablet computer is an essential component of their ultimate school. Fifty-one percent of school administrators agree with these sentiments as well. 
As a country, we need to educate the next generation of scientists, inventors, engineers, and entrepreneurs. Educating a workforce that is effective in a global context and adaptive as new jobs and roles evolve will help to support our economic growth. Mobile learning makes it possible to extend education beyond the physical confines of the classroom and beyond the fixed time periods of the school day. It allows students to access content from home, communicate with teachers, and work with other people online. The value of mobile devices is that they allow students to connect, communicate, collaborate and create using rich digital resources.
Education is at a critical juncture in the United States. It is vital for workforce development and economic prosperity, yet is in need of serious reform. American education was designed for agrarian and industrial eras, and does not provide all the skills needed for a 21st century economy.  This creates major problems for young people about to enter the labor force.
Mobile learning represents a way to address a number of our educational problems. Devices such as smart phones and tablets enable innovation and help students, teachers, and parents gain access to digital content and personalized assessment vital for a post-industrial world. Mobile devices, used in conjunction with near universal 4G/3G wireless connectivity, are essential tools to improve learning for students. As noted by Irwin Jacobs, the founding chairman of Qualcomm, Inc., “always on, always connected mobile devices in the hands of students has the potential to dramatically improve educational outcomes.”